[Online games + time-travel flow + cool articles + easy daily life + no brainlessness + no cp + micro group portrait + atypical protagonist + anti-routine + funny + light novel + human relationships + growth + upgrade flow]
[The first volume at the beginning is a relatively short chapter about the novice village. It is expected that the first three volumes will be about the Eastern Empire, and then there are currently two or three volumes planned for the Western City-State Holy See, one volume for the ocean, and two volumes for the Southern Continent. I have not yet decided whether the following volume will directly return to the empire or the new continent]
In 2147, the holographic game "Fantasy World" was released.
The unlucky young man Lin Mo accidentally traveled to the continent of Eldran in "The Fantasy World".
I thought I would awaken some powerful golden fingers, but it turned out to be just two talents with little combat effectiveness.
Heart of the Succubus: Leveling up will automatically add points of charm. Will the increase in charm be shared equally among all attributes? Isn't it true that adding points on average is completely featureless and has no advantages? There are superior substitutes in every direction!
Power of Bond: Gaining gratitude increases the percentage of charm? As the only one in the Six Dimensions who doesn't provide combat power, what's the use of having high charm?
We often say that charm is a trump card in any combination, but going it alone is a dead end.
How can Lin Mo, who possesses two charming talents, make his own way in this world of extraordinary power?
PS: The writing style of the new author is not particularly good, and he does not deliberately leave a hook at the end of the chapter to express his mentality. There are many warm little stories in it. Please read, comment, and book shelf~
Reader comments
There is no cp. Lin Mo thinks about survival in the early stage, exploration in the middle stage, and the world in the later stage. His career is not in love.
It does not count the traditional data flow, and there will be no such things as ding ding ding experience reminders. The panel attributes will increase by themselves. At most, the protagonist will feel the status recovery brought by the upgrade and the physical changes brought about by the attribute improvement. The panel data will come out when the protagonist wants to check it.
Doesn't anyone think that the constant jumping of prompts and panels is disruptive and distracting? When playing games like King of Kings and Genshin Impact, no one pays attention to how much experience will be gained by killing a monster when hunting monsters in the jungle, right? Don't you all look at the experience bar yourself? I see a lot of online game articles that keep jumping to system prompts, which I don't understand.
Finally, the author is a newbie, and if he listens to advice and has opinions or suggestions, as long as he leaves a comment, he will think about whether it is feasible and whether it suits his outline setting.
There is no cp. Lin Mo thinks about survival in the early stage, exploration in the middle stage, and the world in the later stage. His career is not in love. It does not count the traditional data flow, and there will be no such things as ding ding ding experience reminders. The panel attributes will increase by themselves. At most, the protagonist will feel the status recovery brought by the upgrade and the physical changes brought about by the attribute improvement. The panel data will come out when the protagonist wants to check it. Doesn't anyone think that the constant jumping of prompts and panels is disruptive and distracting? When playing games like King of Kings and Genshin Impact, no one pays attention to how much experience will be gained by killing a monster when hunting monsters in the jungle, right? Don't you all look at the experience bar yourself? I see a lot of online game articles that keep jumping to system prompts, which I don't understand. Finally, the author is a newbie, and if he listens to advice and has opinions or suggestions, as long as he leaves a comment, he will think about whether it is feasible and whether it suits his outline setting.