The game becomes reality · passionate Legend of Mir adventure · mastery of all three classes
An unemployed young man named Ba Er'e receives a mysterious package: an old cellphone and a slip of paper bearing just one line: "Protect Shabak. These are the city lord's final permissions."
When he logs into the game, he discovers that he has inherited a legendary city sealed away for thirty years. The warehouse is piled high with powerful gear, and gold bricks are stacked to the ceiling. Even more incredible, every piece of equipment in the game can be brought into the real world.
Short on cash? Take out a couple of gold bricks to tide yourself over.
Loan sharks at your door? Grab a wooden sword and give them a taste of Basic Swordsmanship.
But then the System displays three blood-red warnings:
One: The Crimson Moon Demon is about to break free. The city will be under siege in thirty days.
Two: Every guild on the server has its eyes on Shabak, this juicy prize.
Three: You have the physique of all three classes. You can use every Warrior, Mage, and Taoist skill, but your enemies are among the strongest players on the server.
From Bichon beginner village to Shabak in Mengzhong, from the Wooma Overlord to the Crimson Moon Demon, Ba Er'e and a group of equally down-and-out brothers raise Shabak's banner once more on the continent of Mafa. On the day the siege begins, he stands atop the city wall, with five hundred players willing to die for the city at his back, facing a sea of Crimson Moon Spiders and an alliance of the server's top guilds.
"Thirty years ago, this city fell before you once."
"Today, it won't fall again."