The whole nation travels across the battlefield where thousands of races compete for hegemony. Lu Yuan, a pet shop worker, is bound to a C-level loser with the ability "Passive Assimilation". When someone else kills a monster, a random passive will be raised. He starts with Lizard Sacrifice and awakens the SSS-level "Greedy Devouring" - killing a monster will raise all passives. Infinite fusion of the same type, the more stacked, the stronger. Share it with the arms. The stronger the protagonist, the stronger the arms. The monsters killed by the unit are also counted as his kills, and they are passively fed back to himself. Once the flywheel spins, it never stops. Orc general? Mentioned. High priest of the undead? Mentioned. Demon Emperor? Also mentioned. When he stands on top of all races with 10,000 passives - System announcement: It is detected that the number of passives exceeds the upper limit, please choose - inherit the origin, or rewrite the rules. Lu Yuan looked at the resurrected lizard on his shoulder and smiled. "Choose the third one."
Reader comments
What a pity [Iron Armor Lv.30 - Physical damage reduction by 48%, with negative effects: attack speed reduced by 12%]
The protagonist melted his front armor
The system pops up a prompt: [Passive fusion of the same kind - Iron Armor Lv.1 + Slowness Lv.1? ] [Note: Slowness Level 1 is a negative passive (attack speed reduced by 5%). After fusion, the negative effect will be superimposed on the armor.
Lu Yuan paused. (The talented protagonist sees that the negative effects will be superimposed on the armor and is fused, making the armor behind Lv. 30 - Physical damage reduction 48%, with negative effects: attack speed reduced by 12%)
Can negative and passive elements be integrated? He looked at the instructions - the fusion rules only require "same type". Both Iron Armor and Slowness are "defensive" passives.
He clicked OK. (Talent clicks to confirm that it is awesome)
[Fusion completed - Iron Armor Lv.2 (Physical damage reduction by 12%, with negative effects: attack speed reduced by 5%)]
Damage reduction jumps from the base 8% to 12%.
A lot of nonsense [laughing and crying]
What a pity [Iron Armor Lv.30 - Physical damage reduction by 48%, with negative effects: attack speed reduced by 12%] The protagonist melted his front armor The system pops up a prompt: [Passive fusion of the same kind - Iron Armor Lv.1 + Slowness Lv.1? ] [Note: Slowness Level 1 is a negative passive (attack speed reduced by 5%). After fusion, the negative effect will be superimposed on the armor. Lu Yuan paused. (The talented protagonist sees that the negative effects will be superimposed on the armor and is fused, making the armor behind Lv. 30 - Physical damage reduction 48%, with negative effects: attack speed reduced by 12%) Can negative and passive elements be integrated? He looked at the instructions - the fusion rules only require "same type". Both Iron Armor and Slowness are "defensive" passives. He clicked OK. (Talent clicks to confirm that it is awesome) [Fusion completed - Iron Armor Lv.2 (Physical damage reduction by 12%, with negative effects: attack speed reduced by 5%)] Damage reduction jumps from the base 8% to 12%. A lot of nonsense [laughing and crying]