A long story about rebirth at the end of the flood. First-person narration, calm, restrained, and slightly self-deprecating tone. The tone is more realistic and apocalyptic. There are no supernatural monsters. The real enemies are the rising water levels, the gradual collapse of social order, and people's choices in extreme environments. The early stage of the game focuses on the excitement of stocking up on goods and infrastructure, the middle stage turns to the game of human nature and the confrontation of forces, and the later stage focuses on the choice between good and evil and the reconstruction of a new order.