The space rift suddenly fell, the heaven and earth mutated, everything became crazy and distorted, and the prosperous modern civilization collapsed.
Violent mutant beasts are ravaging the earth, the broken rules of the world have subverted everything, and thermal weapons have completely failed. The human race, forced into a desperate situation, can only abandon their homeland and start a long and desperate migration and escape.
In a desperate situation, the human race luckily found a chance of survival: by accumulating goodwill and forming a bond with the alien beasts, they can generate native spirit beast cards and use the power of the alien beasts to fight against disasters. However, the probability of contracting is extremely low, the number is very small, and the meager hope cannot sustain the survival of the human race.
In order to fight for the future of the race, the top warriors of the human race resolutely stepped into the strange and unpredictable space rift, taking risks to find a way to break the situation, but there was no news for many years. Just when the human race was on the verge of destruction, a group of powerful men returned from the rift, bringing with them extraordinary beasts and magical weapons to suppress the riots and separatize the territory. They even used a golden divine card to prop up an invincible shield and built the first safe city-state of the human race to guard the last home for the displaced humans.
The ultimate secret of the rift is revealed here: hunting alien beasts in another dimension can drop various extraordinary cards, and there are even blank divine cards that hide heaven-defying opportunities. Those with extraordinary talents can unlock exclusive creation spaces by touching empty cards, refining materials, deducing legal principles, and forging exclusive cards with their own hands. Supplemented by the prehistoric high-tech and ancient card-making heritage unearthed from the Rift Ruins, the human race has completely unlocked the three major card systems of spiritual beasts, weapons, and rules, and officially entered the extraordinary era of cards.
All card makers in the world are bound by materials, probability, and the rules of heaven and earth. They create cards according to the rules and traces.