"Lao Zhang, tell me again, what is the normal setting of 'Texture Overlay'?"
I stared at the monitoring background on the screen, tapping my fingers fast and hard on the keyboard. At two o'clock in the morning, I was the only one working overtime in the operation and maintenance center of Qingmo Technology Headquarters. The emergency lights made my face pale, but I had no time to care about it - the data chaos in front of me made my blood pressure soar.
"Mr. Shen, I have checked three times and there are indeed no errors at the code level." On the other end of the phone, my chief programmer, Lao Zhang, sounded panicked. "The physical collision module is normal and the rendering pipeline is normal. However, at least three thousand players in "Xuanjing" reported this bug at the same time. It is not a problem with a single account, but the entire instance server group is reporting errors."
Three thousand. At the same time.
I closed my eyes and took a deep breath. The holographic game "Xuan Jing", which has been in operation for two years and three months, has always been a leader in the industry. With a daily active volume of 30 million, it is as stable as an old dog. Now tell me that at 2:00 in the morning, 3,000 accounts are stuck in "Texture Overlap" at the same time, and I still can't find the reason?
"What's the server status?"
"CPU load dropped by 15%, memory leak detection was normal, and network latency was stable below 60 milliseconds."
All good. All is fine. Where did the BUG come from?
"I'll go online and see for myself." After I said that, I hung up the phone, slid my chair in front of another console, and started the immersion mode of the gaming helmet.