[Strong female lead + no romance + mobile safe house + portable space + survival in Infinite Flow instances]
Everyone else’s safe house is fixed to the ground, but her beat-up secondhand car becomes a mobile safe house!
On the second day of the first lunar month in 2045, a high-dimensional doomsday survival game suddenly descends upon Blue Star. Bind yourself to a safe house within three hours, or be eliminated on the spot!
Shen Lin, a nurse just off the night shift, gets lucky and exploits a bug. Using her secondhand car as the base, she binds herself to the only mobile safe house in the world and unlocks the server’s one and only portable space.
A thought strikes Shen Lin: Can I fit my rickety car safe house inside my portable space?
And so the Infinite instances begin.
When acid rain hits, others scramble for cover while she floors it to race for supplies;
In a city gripped by extreme cold, others fight over quilts while she cranks up the heat, sprawls in her car, and eats hotpot;
Cities besieged by zombies, deserted islands in the deep sea, mysterious trails through the desert… The doomsday scenarios keep changing, and one wave of survivors after another comes and goes.
Only that beat-up car is always parked right where it’s most convenient. When it’s time to speed, it speeds; when it’s time to lie flat, she opens the car door and there’s hotpot.
Other people call this the apocalypse. Shen Lin calls it “a business trip with my home in tow.”
Shen Lin isn’t chosen by fate and has no powerful backing. She looks after herself first, and worries about everything else later.
From fumbling around in a panic to crushing every challenge with ease, she uses her mobile safe house and portable space to sweep through every trial. This antique old car takes on the apocalypse head-on, and she lives like the ultimate winner!
Only after collecting every game fragment does she finally see the truth: this doomsday game was never a punishment, but rather… a scheme targeting Blue Star…
The idea is very good. It binds the car as a safe house and can be used in every copy. It's great! But the plot is a bit unsatisfactory and not very satisfying. There is no reward at all for showing kindness, and the combat power is not strong. I don't see how much the points gained have improved. The stocking up of goods is not that satisfying. Auntie in the high-temperature dungeon was beaten twice but she didn't die...
It's okay, but it's not that exciting. The heroine is not the most powerful one. Her hoarding habit is not satisfactory because she has limited things to hoard. But what is worthy of praise is that the heroine is a lone wolf until now. Even if she cooperates, she only cooperates for a while because the dungeon is too difficult.
I saw a zombie copy, and the heroine would help strangers from time to time without asking for anything in return.
There is a problem with the settings of the mobile safe house. The remaining three doors can enter and exit normally. Isn't it the car that comes in? If you can't see anyone entering through the safety door after entering the car, it means that the car is not deeply bound to the safe house. You can enter through the other three doors and destroy the car. [Laughter and cry] [Laughter and cry] You enter the car through the safety door, but because the car body has been destroyed, your safe house cannot be moved 🤦 🤦 🤦. The person who entered through the car door opened the car, can he leave with the person who entered through the safety door? [Hold face] [Hold face] [Hold face] Why are we separated from the physical and virtual spaces? [Laughter and tears] [Laughter and tears] [Laughter and tears]. I entered through the car door and robbed the physical car. The heroine could not enter the safe house.
It's quite nice to watch. The safe house type has a very business-like feel and is very satisfying. It's not sloppy. Although it's a little slow to deal with the villains, and I'm not too keen on some details before I realize it, but each copy has its own characteristics and can be justified.
The heroine really likes poverty alleviation. It's found in almost every world. At first, she rescued people inexplicably even though she had no power. Later, she also gave food to others. Each dungeon has temporary teammates. Well, there is a place for the Holy Mother in every world.
For decades, the Tomato platform almost always gives two stars to this article. I see that this article can now be given 5 stars. It is not perfect, but the writing is smooth and there is nothing weird about it. It respects the reader's IQ. As a reader, I am very grateful.
After reading Chapter 11, I have a doubt so far. I tied a room on the 30th floor to a safe house, and the downstairs collapsed due to various apocalyptic reasons. So did my safe house fall down, or is it fixed at the 30th floor?
See about half of the first master copy? I feel that the author's ideas are quite good, but I don't know if he let AI edit the text. Many places have a strong AI flavor. I hope the author can read more and revise TT. After thinking about it for a while, I might as well lower the score for the AI article.
Now I have seen the arctic world. At the beginning of this world, I felt that the heroine was not cautious and a bit weak. One against four, she was almost defeated by controlling the opponent. It was the national team that saved her. I hope she will become stronger in the future. She will be given some skills and so on. There is only one space, and the force value is not good. The overall article is okay, it doesn't have any weird points for me, it's quite interesting.