[Card Strategy + Rule Game + World Puzzle + Territory Management + Rise of the Unlicensed + Archaeological Decryption + Cold Suspense] Good news: He has traveled to a world based on cards. There was no system, no panel, no sign-in gift card - but he found that he could "hear" the historical echo deep in the card, the truth that had been tampered and erased by the Sacred Deed Bureau, and every abandoned old card contained a memory of a living person.
Bad news: He's a no-card. In this world where cards determine class, those without cards are not even qualified to stand on other people's land. People who cannot bind any natal cards during the awakening ceremony between the ages of twelve and fifteen account for 3% of the population and are regarded as useless people at the bottom of society - he is one of them.