Slime Card x1000 = Slime Sage! Skeleton x1000 = Bone King! Blue Silver Grass×1000=Empress of Thorns!
Humans around the world are simultaneously coming to the global fantasy card cultivation game: "Xumi World".
The game and reality are completely integrated. NPC cultivators control resources, skills, troops, and power, enslave Blue Star players, and use Blue Star players as consumables to deal with the demons.
If Blue Star players want to stand up, they must hunt monsters, obtain cards, break through secret realm dungeons, and fight for survival.
Zhang Fan drew the Black Iron Skull card at the beginning, which was a desperate situation, but there was a heaven-defying talent in his code: the fusion of similar cards!
The cards in other people's hands only have a fixed evolution path, and the upper limit of evolution is locked.
And all the contracted beasts in Zhang Fan's hands have unlimited evolutionary potential!
The ordinary skeleton card wild wolf transforms layer by layer and turns into the supreme bone king;
Slime can be found everywhere, infinitely advanced, and grown into the master of elements;
Even the lowest level weed card can break through its shackles and transform into a peerless king card!
When countless strong men were trapped in evolutionary bottlenecks and struggled, Zhang Fan's card beasts continued to break through the limits, conquered cities one after another, leveled all war zones, and swept away NPC cultivators from all sides. In the end, he climbed to the top of the world, ended the history of NPCs, and asserted his will forever!
Reader comments
At present, the negative energy is overwhelming, there are only a few small refreshments, and the general direction is still dark.
NPCs bully and kill players at will. Players almost all fight among themselves, and the monsters keep making faces if they don't kill them.
I really don't understand why the protagonist said that he doesn't trust anyone, but later revealed that he had a gold card and got the title of gold general. I thought the protagonist would develop quietly, and then make a sneak attack and get the cultivation method?
Also, why is it that when the NPC's malicious targeting is so obvious, the protagonist and other players are in the same group? Why are the players not fighting among themselves, or trying to "catch up" to places with "better conditions"? Anyone who has gone through nine years of compulsory education knows that the so-called "pity" from evil people who have the initiative cannot last long (similar to the original Japanese and puppet soldiers). Do players really only see benefits and are ready to offer their loyalty and fight to the death with players in other cities? The only cross-city player exchange that has occurred so far was just for exchanging information. Didn't they even think about secretly joining forces to give the NPC a big hit?
Overall, I spent a few hours reading it and felt that the idea was good, with synthetic upgrades and the confrontation between NPCs and players due to interests and threats, but the overall atmosphere was still very depressing. If the author didn't change it, he might dissuade some people.
Okay, quick update
I don't know how much you want to write about that taunt.
At present, the negative energy is overwhelming, there are only a few small refreshments, and the general direction is still dark. NPCs bully and kill players at will. Players almost all fight among themselves, and the monsters keep making faces if they don't kill them. I really don't understand why the protagonist said that he doesn't trust anyone, but later revealed that he had a gold card and got the title of gold general. I thought the protagonist would develop quietly, and then make a sneak attack and get the cultivation method? Also, why is it that when the NPC's malicious targeting is so obvious, the protagonist and other players are in the same group? Why are the players not fighting among themselves, or trying to "catch up" to places with "better conditions"? Anyone who has gone through nine years of compulsory education knows that the so-called "pity" from evil people who have the initiative cannot last long (similar to the original Japanese and puppet soldiers). Do players really only see benefits and are ready to offer their loyalty and fight to the death with players in other cities? The only cross-city player exchange that has occurred so far was just for exchanging information. Didn't they even think about secretly joining forces to give the NPC a big hit? Overall, I spent a few hours reading it and felt that the idea was good, with synthetic upgrades and the confrontation between NPCs and players due to interests and threats, but the overall atmosphere was still very depressing. If the author didn't change it, he might dissuade some people.
Okay, quick update
I don't know how much you want to write about that taunt.