Blue Star + China + Global Gamification + Unlimited Dungeons + System Card Drawing + Campus + Career + Multiple Female Protagonists
At 8 a. M. On June 26, global gamification arrives.
Lin Chen was taking an advanced mathematics class, and the next second the ceiling of the classroom turned into a translucent data panel.
Everyone has an attribute panel, and everyone is working hard to upgrade monsters in the dungeon.
Only Lin Chen has one more button than others.
Free card drawing is refreshed at 0:00 a. M. Every day. Skill? Smoke. Equipment? Smoke. Bloodline? Smoke. Professional card?
Smoke. While others were still working hard for an E-level skill book, Lin Chen looked at the more than twenty SSRs in his backpack and fell into deep thought: "Is this system broken?"