(National Survival, Cthulhu, Werewolf at Sea, Hex Technology, Voyage)
Everyone travels through time, a mysterious voyage.
1 Gold coin = 10 silver coins = 12 copper coins, and a glass of rum requires 6 copper coins.
6 Silver coins, this is the reward for an ordinary sailor to complete a voyage despite facing unknown creatures in the fog and risking becoming a corruptor.
During this period, there is a high probability that they will collide with a ship whose crew is corrupted and is called a sea burial, as well as an evil ship that signed a contract with the undead to reincarnate as a ghoul in order to fight against corruption.
Of course, there are risks and opportunities. If you happen to join an excellent fleet,
Then you will have a chance to defeat the undead and sea-buried people, and seize the evil spirit ship and sea beast ship. This will completely get rid of the constraints of traditional energy sources such as coal and oil on traditional ships.
However, Zurich is a little different.
5 Gold coins, this is his daily reward. If the accumulated 10 gold coins are accumulated, there will be an additional 1 gold coin in interest.
Cards, materials, attribute points, enchantment emblems, this is his daily system store, the price ranges from 1 to 5 gold coins, and the store is refreshed every 2 gold coins.
Hex Technology, this is the ship technology obtained in each world stage.
But the premise is that he can pass the sea werewolf killing with eight people on board at the beginning...
Reader comments
What the hell did you write in Chapter 22? You relied on gold coins to use that gun, but ended up spending it on a lot of things that were not used at all. In 14 days and 14 free refreshes, you won't need gold coins anymore. The reason why the Siren let the protagonist go is even more outrageous. The whole plot is very outrageous.
The male protagonist is so useless
Minglang won't kill? Moreover, the process was full of the flavor of a script. The protagonist had little agency. In Chapter 16, he pinned his life on the counterfeit captain's failure to kill him and withdrew.
What the hell did you write in Chapter 22? You relied on gold coins to use that gun, but ended up spending it on a lot of things that were not used at all. In 14 days and 14 free refreshes, you won't need gold coins anymore. The reason why the Siren let the protagonist go is even more outrageous. The whole plot is very outrageous.
The male protagonist is so useless
Minglang won't kill? Moreover, the process was full of the flavor of a script. The protagonist had little agency. In Chapter 16, he pinned his life on the counterfeit captain's failure to kill him and withdrew.