Wei Zheng is a serious former product manager. He talks like he is in a meeting and his expression looks like he is making a report. His strongest ability is luck, but he never admits it, insisting that it is "rigorous logical deduction".
Until he walked into an elevator and was pulled into an inner world built by "obsession".
Abandoned hospital, campus in the mirror, never-ending train, upside-down trial tower...
Each world is an unfinished obsession with death, with twisted rules and rampant monsters.
If you want to come out alive, you must restore the truth and let those who are obsessed with it go away.
Wei Zheng obtained the "Judge" identity card to verify whether the reasoning was correct.
But he soon discovers that living is harder than reasoning.
Teammates will die. The rules will change. Obsession will ferment.
And the word "wait" carved on the door of the abandoned hospital is just the beginning.
Reader comments
It's a very good new game with rules and ghost stories. The hospital dungeon is carefully designed, the group portraits are distinctive, and the setting that doesn't rely on combat power to crush the game. The setting of escape by dismantling the rules is a plus, and the foreshadowing design is also very clever. There are a few suggestions: there are many characters appearing at one time in the early stage, the pace is a bit slow, and the supporting roles are unevenly distributed; the fantasy and mental pollution sections are slightly repetitive, and more new and strange traps can be designed; the protagonist's judge ability occasionally simplifies the process of puzzle solving and reasoning, and there are too many fragmented clues, and newcomers can easily miss foreshadowing. The overall potential is great. If you control the rhythm of the subsequent plot well, it is worth following up!
Sincerely Amway's "Survival Rules of the Other World" starts in the elevator and directly falls into a strange hospital. The five rules are to kill people step by step. There are good people and selfish characters in the team, and the sense of oppression is full. The protagonist is calm and rational and relies on clues to solve the problem. Su Wan's story is very powerful and interesting.
Author, we support you and keep updating😬😬
It's a very good new game with rules and ghost stories. The hospital dungeon is carefully designed, the group portraits are distinctive, and the setting that doesn't rely on combat power to crush the game. The setting of escape by dismantling the rules is a plus, and the foreshadowing design is also very clever. There are a few suggestions: there are many characters appearing at one time in the early stage, the pace is a bit slow, and the supporting roles are unevenly distributed; the fantasy and mental pollution sections are slightly repetitive, and more new and strange traps can be designed; the protagonist's judge ability occasionally simplifies the process of puzzle solving and reasoning, and there are too many fragmented clues, and newcomers can easily miss foreshadowing. The overall potential is great. If you control the rhythm of the subsequent plot well, it is worth following up!
Sincerely Amway's "Survival Rules of the Other World" starts in the elevator and directly falls into a strange hospital. The five rules are to kill people step by step. There are good people and selfish characters in the team, and the sense of oppression is full. The protagonist is calm and rational and relies on clues to solve the problem. Su Wan's story is very powerful and interesting. Author, we support you and keep updating😬😬