On the mainland "Eseland", all countries believe in star domes, temples and ancient dragons, but the real power to rule the upper world comes from the "Spiritual Ascension Technique" left by the survivors of the lost East - a fairy practice method that has been misunderstood by the Western magic system as a forbidden arcana.
The protagonist was a game anchor famous for conquering difficult dungeons in his previous life. After an unexpected death, he was reborn as a young emperor who was about to be usurped and executed. He found that the empire he was in was the virtual fantasy game world that he had broadcast live countless times during his lifetime.
He is familiar with maps, branches, treasures, and dynasty destruction points. He was supposed to be able to "predict" the comeback, but he gradually discovered that this world was not a replica of the game, but a real country that would backfire on the operator; the more he tried to control everything from the player's perspective, the more he would lose the human part.
The "void tide" surges out of the rift in the northern border of the empire. The church, nobles, mage tower, and dragoon army all have their own agendas. In order to save the throne and life, the protagonist begins to practice the "Star Marrow Immortal Technique" that combines sword control, body refining, formation, and soul transformation, and moves from passive survival to active liquidation.
When he regained his crown, he also slid step by step towards the path of the Black Emperor, who was more ruthless than the traitor - and the real enemy was the one who once regarded the whole world as a stage to pass the level.