Game planner Lin Chen refused to tamper with the history of the Anti-Japanese War and accidentally traveled to Shanghai in 1937 during the Battle of Songhu late at night. Bind to the most powerful game system, he has a mission: to use the real history of the Anti-Japanese War to create an immersive game, and deliver Blue Star to awaken the memory of the Chinese people.
The system is driven by the value of the will to fight. Excessive use will cause blindness and amnesia. Lin Chen survived under artillery fire, witnessed the bloody battle in Sihang Warehouse, recorded the details of the battlefield, used pixel images to restore the real battle, and even made the letters home from the soldiers into hidden easter eggs.
An unexpected pop-up window in the game detonated Blue Star. There were no cool scripts, only tragic perseverance and tragic last words, which made countless people cry and set off a craze across the Internet to remember the Anti-Japanese War. The player's will value feeds back into the 1937 battlefield, delivering ammunition to the defenders and providing early warning of the enemy's situation.
Lin Chen was targeted by Ying Zuo Zhenzhao, the chief of the Japanese military's special high school course. In a life-and-death crisis, he met the underground party Lao Zhou and no longer fought alone. In order to resist overseas hacker attacks and protect the truth of history, he overdrawn his willpower, nearly blinded his left eye, and his memory was on the verge of blurring, but he always adhered to his mission.
The Battle of Songhu came to an end, but the fire of memory will never be extinguished. Lin Chen unlocks a new mission on the battlefield behind enemy lines, and the 3D sandbox engine is ready; Ying Zuo pursues him, and the game of life and death continues. Across time and space, a war to protect history and awaken national memory has just begun.