Traveling through the world of espionage, you are bound to a lurker at the beginning and trapped in the den of tigers and wolves in No. 76.
The enemy's traps are intertwined with each other, and it is difficult to distinguish the true and false undercover agents around you. If you are not careful, you will be shot immediately.
Predict the crisis by relying on the memories of later generations, intercept core intelligence with clever strategies, and disturb the structure of all parties in the occupied area.
Hide your identity, kill traitors, send fire, walk alone in the dark night, and be an unknown hero who lurks in the enemy camp and will never be exposed.