When game live broadcast meets real-life competition, the protagonist's live broadcast is no longer a performance in front of the screen, but through the "real professional skills import system", the combat skills and attribute status of the game character are directly projected onto the real body, allowing him to perform in-game operations in real sports or competitive confrontations. But the price is that every time he uses a skill, he will consume real life points. He must find a balance between live broadcast fans, life span consumption, and competitive victory, and exchange the least lives for the greatest glory.