Female channel + real world gamification + evil girl counterattack. The world itself has not become a game, but the protagonist's perception has been modified - she can see the "status bar" and "relationship values" above everyone's heads. The way to solve work/interpersonal troubles is no longer the traditional workplace or palace fight, but the "cheating" method: she treats the boss's tasks that make things difficult for her as "weekly copies", and handles contracts by "sneaking around the rules"; she treats the calculations of vicious colleagues as "PVP challenges", and uses the "reverse bug" method to make the other party suffer the consequences. But the biggest joy is: when everyone thinks she is just lucky and has a good background, only she knows that she is using game thinking to reduce the dimensionality of this absurd world.