
Percentage of Injuries, What to Do If You Don't Use Output?
百分比受伤,不玩输出玩什么
- Status
- Ongoing
- Length
- 445k Words
- Genre
- Sports
- Subgenre
- Gaming & Sports
- Audience
- Male
- Updated
- 1d ago
- Source
- Fanqie
Stats
42.2kReads
7.0Score
5.3kShelves
206Chapters
9.6kListens
166.1kReads · all time
Tags
Synopsis
Reader comments
In booklists 2
I Want the Protagonist to Be a Purely Numerical Monster, Relying on the Numerical Crushing Mechanism
I want to watch something similar to "One drop of blood forever, I will still be invincible!" Book.
27.8MViews299Books1dUpdated
Online Games Are Going to Fight Back, Bring Out High-Quality Online Game Articles
I want to read a book similar to "Gaowu Online Game, My Talent Is Great".
10.1MViews349Books1dUpdated










I finally read a book in which stone monsters are not poisoned or bleed. It's rare.
Not bad. I thought it was a classic mindless cool novel. There is no bloody plot. The whole thing is very comfortable to read. It is a direct COS and Universiade all the way. It is very cool. There is no heroine and there is no ambiguity. There are almost no female characters around. There is no physical contact. The most significant presence is just a 12-year-old tool to make equipment for the guild and the protagonist [Like]
It's quite good. There are no classic poison points, and the dropped items have no protection time. The author has fixed it. Invincible all the way, data expansion is reasonable. There is no romance, the protagonist basically explores the map along the way as the main plot. Leave the affairs of the union to your subordinates. If you are strong enough, you won't be afraid of being taken over. The screen name of the customs clearance copy will be directly announced to the whole server, so it is not appropriate to be shy. Someone ridiculed and directly killed and blocked the resurrection point. The low-level equipment you get is directly sold for money and is not kept as a collection. After the union has a hundred times more alchemists, it will directly send medicines to recruit people without any deductions. Reality replacement didn't make me a fool and I felt like it was the same as everyday. I went to a new area and directly called out guild members to fight, and no one charged into the enemy guild. The props in the warehouse are used directly, and the strength is directly converted into hoarding rats. The guild sends tasks to ordinary members to farm props and sell them for their own use.
It's pretty cool, and the main character is really invincible. The author has avoided all the common poisonous points in online game novels, and the protagonist is not as fussy as in other online game novels. Instead, he is full of all kinds of resources, and he is strong enough to develop the guild at the same time.
Have listened to Chapter 68, The overall feeling is okay, a cool text-style online game, a unique gaming experience (ᗜᴗᗜ)✧~ As for the dropped items in the review, the 1.5K words in the entire text only appear once, which is quite speechless╮( ̄⊿ ̄)╭… I entered the virtual game at the beginning and killed everyone. There were no inexplicable taunts, slaps in the face, or offline real sessions. It was quite good. I shook the lead all the way, which was not bad. Talent is the life threshold, I thought it was not powerful, but with the author's power, the protagonist triggered the effect of Destiny Child, and became more and more bt [thinking]... I feel like it won't reach 100 chapters, and the follow-up should be to become a one-shot (punch) Superman... But if there is a BOSS that can block the number of attacks, I feel like I will be blinded [laughing], After returning to reality, I found that if I was online for less than 8 hours, I would be killed by the AI. The empire acquiesced and launched a temporary worker. It is quite illogical for such a bad incident to prevent social chaos. And there are very few realistic descriptions, so is it worthy of being called 2077 Cyberpunk? There is no way to tell at this time... I also feel that the supporting characters are gradually being marginalized. In the early stage, so and so had a hundred-fold equipment bonus and magic bonus on the ladder list, but they were not mentioned later. This is a problem... The score for the first 68 chapters is 8.5. I personally like this kind of refreshing online game.
With the protagonist's talent, how could anyone ask the protagonist to increase his blood volume? The lower the protagonist's health, the more invincible it is. It is easier to recover blood. If the protagonist only has a little blood, and if the protagonist gets a blood recovery equipment, a little blood is returned each time, which can restore a hundred points in one second, the protagonist will not die, not to mention recovering blood from being hit, and receiving blood from counter-injury.
I enjoyed reading it in one sitting. The protagonist has a good character. He will use useless equipment to cultivate the top leaders of his guild, and he is decisive in killing enemies. The author has written it so far and I don't seem to see anything that makes me dislike it. He is very powerful. The intensity of the protagonist is always flying in the sky
This is the most beautiful work of its kind I have ever seen The percentage of damage taken is equivalent to war3 holy armor If you don't have chaos attacks, you're just afraid of high-frequency attacks, but you're also afraid of high-frequency attacks on others. I am also afraid of the Midas trigger damage (kill line), but this will either not take effect, and everyone will be afraid of it if it takes effect. Crush (real damage), counter damage (super high skill damage), split (100% physical damage), these top RPG passives are only afraid of percentage damage. In order to restrain the holy armor, the RPG author can only give chaos attacks at the same time. This is a summary of the experience of decades of game history. A single talent, this one is the strongest In addition to the use of unlimited triggers that would destroy the balance It is recommended to add the first and second passives of the two RPGs of Smash and Split to pay tribute to the classics [laughs] They are all restrained by the protagonist, but they don't take damage in return. You can get an S-level talent that has a probability of triggering a hundred-fold crushing attack and an S-level talent that has a "hundred-fold split attack". The specific mechanism is as follows Crush: Triggered with probability, a hundred times range-enhanced physical damage of a certain attribute (similar to poison damage, bleeding) without locking the enemy (A air will also trigger), triggering within the range will take effect immediately (a talent that can be seen in seconds without loss [laughing]) Split: Affected by the main target's armor, it ignores the effects of the armor, dodge, magic immunity and counter-injury of all targets within the fan-shaped range behind the main target, causing physical damage that is 100 times the damage sustained by the main target (through the talent of killing the mobs and the second boss [eating melon])
It's very good. I have a guild and I am the guild leader but not a nanny. It is really useful and does not hold me back. I finally see a normal guild [face covering] The protagonist has an S-level talent, and so do others, but the protagonist has a noble defensive zone [laughter]
The protagonist is relatively invincible. He will not fight alone without thinking, but will develop snobbery. When encountering difficult group battles, he will be dragged into fights by them. The talent setting is not directly invincible, but will be combined with some special skills to gradually form invincibility.
It's okay, not too exciting, but it doesn't have any poisonous points, and the strength improves relatively quickly.
It is said that there is no drop protection. The person who snatches the protagonist's things is blocked by the fountain after unwilling to return it. He directly kills the other party's resurrection times, and then there are no more people to snatch things. If you feel that this is still unacceptable, then you should quit as soon as possible. The biggest feature of this book is that it does not have some pitfalls common in online books. The highlight is probably that fighting is fun and you are not wronged. By the way, all the people with S-level talents have their own characteristics. It can be said that they have restraints between them. Except for the reconnaissance and construction, the combat talents are all chaotic. There are those that consume a hundred times the damage, and there are also a hundred times the damage, a hundred times blood-sucking, a hundred-times healing, unlimited improvement in skill levels. Anyway, the other S-level talents are designed to be the protagonists of other online articles. It looks quite interesting.
Very good-looking, very good-looking, very good-looking, non-toxic, non-poisonous, non-poisonous, don't hold your breath, don't suppress your fighting power, don't hold your breath, don't suppress your fighting power, don't hold back, don't suppress your fighting power, say important things three times [angry]
The S-level talents are incredible, but the protagonist is the best at developing them. It's really fun to watch. The most super model of S-class pharmacist [crying] is equivalent to giving someone a bottle of medicine and stacking an S-class talent
I have read 172 chapters so far. It can be said that there are no poisonous points, and it basically avoids the poisonous points seen by online game writers. It also breaks away from the template routine. There are no shortcomings but the value is a bit high. The hanging is very good and the grasp is also good. The author does have a few brushes. I hope it will not collapse. Worth a look. The character creation is not very full and three-dimensional, but if the author cannot control it, it is better to keep it as it is. When I get used to it, it feels like a popcorn movie in an American comic.
I'm so scared that level S is either a mechanical monster or a hundred times numerical monster.
It's okay. The protagonist is the kind of character who aims to move forward. He will say whatever he wants to those who stand in his way. There is no such thing as grinding, but he is not the kind of mad dog who kills without thinking. When encountering hostile creatures, he will use them if they can and kill them if they can't. The author's plot design is okay, and it doesn't have a boring plot.
It feels pretty good. Except for the talent, I don't know if the author made a mistake. The original text is to deduct the current upper limit of health (there is a mandatory 1 point of damage). Logically speaking, if the protagonist's health drops, the blood deduction should be relatively reduced, but the author seems to have made it the maximum health when writing. Should I say it or not, it's so cool when the protagonist activates his skills and rushes in [laughing evilly]
The protagonist has learned this talent and is invincible.
You are lucky to meet me. What are you talking about? Let's talk about my values and mechanics. We are all pumping out the energy. I've tried so hard, why don't you hang up? Counter injury and then use force again.
The book is quite good. I haven't seen any poisonous points so far. The skills and equipment I don't need will be used to recruit younger brothers. The male protagonist is the president of the guild, but he doesn't know how to manage the guild. He has arranged five administrators, and it's fun to fight every day.
It's non-toxic, looks very natural, can be read with your brain, and the data is very comfortable. However, there is no big climax so far, and it is a bit dull.
Now that I see it, it looks pretty good [eating melon]
It seems to be very smooth, there is no uncomfortable plot, and the skills and equipment are designed to match well. It seems that skill specialization and equipment are related to strong talents, and it is fun to stack up and fight [Love]
The look and feel is very good, the author is also very active, and he will change it if asked [exploration] It feels tepid...
It still feels like the powerful equipment with a hundred times the attributes. Simply having a hundred times the basic equipment attributes is stronger than a hundred times the damage. If you add a hundred times special attributes like ↑increased damage, reduced critical hit, explosion damage, explosion resistance, dodge hit, etc., It will basically be a hundred times crushing damage, unlimited dodge, and bleeding superimposed on those attributes. Finally, if the equipment entry can be doubled by a hundred times, it will be even more invincible. Once the various final attributes are superimposed, except for the real damage, all the blood will be a little bit, and the blood is much higher than that of the protagonist [shy]
After reading 63 chapters, I would like to call it the most enjoyable online game. It is non-toxic and has interesting points at the same time.
It's a pity that the author was born at the wrong time and went to DY to post the video.
Invincible and refreshing article, rigorous data, non-toxic, personally think it is the ceiling in online games [lick the screen]
Among a bunch of numerical monsters, a mechanical monster + an acquired numerical monster appeared.