The protagonist Gu Beichen is in a near-death state, and his hippocampus resonates with a bunch of "Battlefield Tactical Assessment AI" program fragments that travel through time and space in the future. This is not an omnipotent system, but an extremely rigorous "tactical simulator". Its core function is "quantification of group will". It treats the protagonist as a "battlefield node", compulsorily reads and visualizes the collective subconscious (fear, anger, morale) of the surrounding soldiers in the form of a "mission panel", and gives "optimal tactical suggestions" based on the current situation. But whether the suggestion is implemented depends on the protagonist's choice. He must use actions to "convince" and "infect" other soldiers in order to increase the success rate of the mission. If the soldier doesn't convince him, the mission success rate on the panel will continue to go down.