(A traditional data-driven online game!) Ghost, once the global champion of Conquer, was forced to retire because of a hand injury. Three years later, he was an ordinary person scraping by with paid game-boosting services.
When the world's first neural-interface VR game, Starfall, launches, Lu Yu enters this new world under the ID Yuluo. While everyone else puts their faith in class tier lists, he chooses the class everyone considers the weakest and most hopeless: the Unbound.
It has no fixed skill tree and no recommended attribute builds. Players must figure out every path of growth for themselves.
“The Unbound have only one advantage: freedom.”
Using the terrain and corrupted moss to solo a Black Iron elite, sneaking into an abandoned mine to unravel a hidden questline, and, while everyone else is still grouping up to grind low-level mobs, digging up a story spanning over a century with nothing but a short blade and a full set of Alchemy Gathering passives.
From lone wolf to leader of a regular party, from the starting village to the main city, from competition within the Chinese server to cross-border expeditions: when hundreds of millions of players around the world turn their eyes to the realm-war battlefield, Lu Yu stands on the command platform, directing an army of tens of thousands with the tactical mind that once carried him through the global finals.
No System cheats, no inflated stats. He relies on the skills he honed in Conquer: anticipation, positioning, information advantages, and the mind to find the best solution in any situation.
“Class tier lists are for ordinary players. Truly top-tier players have never needed them.”