Su Yuan'an died.
She died at her desk after working overtime for 72 hours.
She thought she could finally rest, but when she opened her eyes, she had become a down-and-out game planner who had just been kicked out of her company after it stole her ideas.
Her bank balance was 1,832 yuan. She was bound by a non-compete agreement, and no one in the industry dared hire her.
A cold electronic voice sounded in her mind: [The Plagiarist's Mall has been activated. Newbie gift: 100 Emotion Points.]
The mall contained every entertainment work from the world she came from: games, music, novels, and screenplays.
Each item had a set price, payable in Emotion Points.
The original owner's obsession was "making a game no one will ever forget."
Su Yuan'an's interpretation was: "Use games to make money, until the people who wronged you get down on their knees and call you Daddy."
--
The first game she copied was Angry Birds. It got 47 downloads on launch day.
Three months later, it had passed a million downloads.
She opened her company across the street from her old one, with the sign facing her former boss's window.
Her former boss called to beg her: "Ms. Su, let's not take things too far."
Su Yuan'an replied, "Did you leave her any room back then?"
She hung up and kept copying.
--
Plants vs. Zombies, League of Legends, Minecraft, PUBG...
From mini-games to AAA titles, from China to the world, from games to music, novels, and film and television...
Wherever she went, the rules of that world's entertainment industry were rewritten.
--
The System said: Please spread the Ninth Art.
Su Yuan'an said: I did. I also collected a little rent along the way.
The System said: Your Emotion Points have been credited.
Su Yuan'an said: I see. Which world is next?
First of all, let me give you a conclusion: it's good, it's a cool article that's very suitable for killing time. It has a lot of words and no surprises, so I don't mind the AI and the lack of brainstorming. It's been a fun journey, and there are currently no factors other than fun, neither good nor bad. And the shortcomings are also obvious. This is the first AI article I have seen. Hahaha, it is too obvious. There is a place at the beginning where the protagonist uses the word "original owner" when talking. What is the difference between this and directly talking about my corpse bala bala? It is the same as in ghost movies. The whole text is very bland, which is a common problem with AI novels. There is no emotional ups and downs in the whole book, and I can't remember the name of the protagonist at all. It's basically a game with five or six chapters. I feel so happy when I see the name of the game, mixed with slaps in the face of Xingyao (I remember the name of the villain company), and then write a series of stories to get more reactions from people who play it.
The first world is very good. The author's game aesthetic is very good. I was really moved to tears when I saw Zelda instead of xx. The second world is too dry. I feel that it focuses on describing the marketing of songs and various licensing contracts. It is very tiring and boring to watch. Compared with the first world, the emotional feedback I feel is too dull. Although the first world also focuses on describing marketing, at least there are many descriptions praised by players, and many plots are also very interesting (especially the part about synthesizing a big watermelon). I hope the progress of the second world can be accelerated. It's too boring to watch. I want to read the director or author's copy. The author must remember to describe more about the feelings of the characters in the article (especially the praise after experiencing the heroine's works and the honors the heroine received), otherwise the mood will be too peaceful and not satisfying enough. Also, the time it takes for the villain to go offline is always prolonged, especially in the first world, which has been running around for a long time and cannot be solved neatly. The heroine is always holding back a big problem. She has suffered so many frustrating losses before, and the final solution is not satisfying enough... Are you not going to write about the literary world in your new literary world? No relevant information has been found for the works I have written so far, so it seems to be entirely original. It's really a pity. There are so many excellent literary works, but I read them based on the theme of the title article, Super Fast Travel. However, I suddenly stopped writing the article now, which is really disappointing TT...
The writing is good, but it's a pity that I am cooperating with others to make games. Every time I make a game, I have to explain it to others for a long time, which is so troublesome. I don't like it, so I skipped it [please update]
In this type of writing, it is considered a good-looking one. I read the first game I read, Little World. The author's writing is very good, and he writes about games that were once popular and addictive. The writing is also very attractive, and it makes me want to play those games again. It also gave me several Amway games. I will try them if I have the chance, hahaha~ However, I stopped watching the first small world because I didn't like the type where the tasker completes the task and leaves the small world directly to let the original owner come back. I prefer quick travel in which missionaries spend their entire lives in the mission world. The taskmaster opened a company, managed it to the top, and then left and let the original owner come back. It made me hallucinate the feeling of frustration that the heroine worked hard to conquer the country, but in the end she said that she did not intend to do this and let others become the emperor. I know that the heroine is here to do a task, and this is normal, but I still feel that the heroine is too tired. What is the difference between this and going to work all the time? Every time, it was a bad start. She was very depressed, suppressed, and bullied. The heroine relied on cheats to make a comeback, and she started the next round of work before she could enjoy it. The heroine had a hard life. Mainly, it does not state what remuneration the heroine received. 😂
Looking at it now, the story is okay, with some traces of AI, but the flaws are not hidden. If there are newbies working in large companies, you can read this article. The work traces in it are well written and very teaching significance. It will be helpful to some newbies who have just left school. The overall feeling is good. I will give it five stars first and I will add comments after reading it.
I've finished watching the first world, and the overall feeling is OK, but the heroine quickly goes through it, and after reaching the peak, the original owner returns to take over the glory. Well, it depends on personal preference.
It seems that this new novel, I want to read the novel by Wen Chaogong who develops the game. I like to see netizens praise the protagonist's company after the protagonist releases his work, and then comes the stage of being slapped in the face and becoming famous 🤭
Good looking It's just a little too bland When writing the content of the game, it feels like the author is a programmer [stunned]
Author, author, can you write about Genshin Impact and Beng Tie?
How should I put it? It can be seen that the AI is used very skillfully. Actually I quite like this subject matter, it would be great if the author could write it himself