In the winter of 1999, deep in the Wuling Mountains of western Hunan, seven young people with different identities received mysterious invitations and gathered in an ancient late Qing Dynasty house called "Crow House". The rewards are generous and the rules are simple - complete a "psychological horror game" and collect thirteen cursed omens to leave.
However, they soon discovered that the building was alive. Corridors will grow, doors and windows will disappear, and three copper coins taken from the mouths of ancient Ming Dynasty corpses will govern life and death. Every time a new room is explored, the team leader must throw a copper coin to create a hexagram - the hexagram determines good or bad luck, and good or bad luck creates events. When the thirteen evil hexagrams come, the rebellion begins.
Deeper down, fragments of Cthulhu sleep in the underground palace. The mirror holds the souls of all the dead over the centuries. The fate of seven people is guided by a copper coin, walking on the edge of reason and madness. Some were shattered into lenses, some turned into doors, and some were completely erased from the timeline.
The sound of coins falling to the ground is both judgment and elegy.
Overall not bad