[Terra Tech-inspired, global game, expansive worldbuilding, kind-hearted protagonist, vehicle survival, modularity, high degree of freedom, ensemble cast, cooperation, multiple parallel storylines across different spaces, dungeons]
My name is Ming Yuan.
Male, 1.95 meters tall, preschool teacher.
On my way out of school, a white SUV sent me flying five meters. When I opened my eyes again, I was lying in a one-cubic-meter cockpit, with a System in my head reading out the tutorial.
What do you mean, a global survival system?
Oh, a world spanning 54 million square kilometers, with ten thousand unlucky people just like me? And we only get one revive.
What do you mean I just finished modifying my vehicle and crashed straight into a boss?
While others start by gathering wood to build modules, his starting module is an all-in-one industrial machine.
While others are figuring out how to use their hard-won tricycles to ram enemies, he is already thinking about conveyor belt layouts and the direction of the production line.
By the time other players are fighting tooth and nail over a single piece of ore, Ming Yuan’s vehicle has already become a mobile factory.
This is the story of an unlucky man who was hit and killed by a car, then started from scratch to build an industrial system in a global survival game.