They promised to farm and support themselves in the end of the world, but at the beginning the player was sent to a lonely city without food.
Anchor Alang was stunned on the spot.
Where is my dish?
Where is my chicken?
Where is my life as a fisherman?
The system dumped an old mobile phone with 1% battery.
A text message popped up: Don't open the city gate.
Crying began outside the door.
Grandpa, open the door, I'm so cold.
The barrage went crazy: Save the child!
The phone lights up again: infected people will cry like children.
But the veteran with a broken leg held the door and said, "That's really my granddaughter."
The whole network couldn't laugh anymore.
This game has no shopping malls, no 999 bucks, and no unlimited backpacks. Half a bucket of muddy water has to be queued up to share, and a broken ax will reduce the durability. After the player goes offline, the character will still be in a coma.
What's even more outrageous is that NPCs protect players more than players.
Players pour water and they feel distressed.
Players go the wrong way and they pull back.
Players throw equipment around, and children cry and grab axes.
Later, A Lang realized that Rusty Bone City had been risking his life to protect them because his mobile phone was the only material anchor.
Dog planner Wu Tian was sitting in the background, and the water purification tablets, biscuits, and antibiotics in the warehouse were all lit up.
But if you throw it, it will attract a tide of corpses.
To save or not to save?
A new prompt pops up on the phone screen:
[Zombies are approaching outside the city.
[Rusty Bone City requests support.
Reader comments
A rare and realistic depiction of the apocalypse, and it's beautiful.
A rare and realistic depiction of the apocalypse, and it's beautiful.
It's well written and very immersive to read.