In the fifth year of the end, global resources have been exhausted and the population has dropped to less than 10%.
Just when human civilization is on the verge of collapse, the "National Destiny Ghost Domain" system arrives without warning - all screens are forced to connect to live broadcasts and cannot be turned off or escaped.
The system announces: Each country selects one hundred citizens to enter the ghost realm to participate in the game. If you pass the customs, the country's fortunes will prosper and its resources will recover; if you fail, the country will be swallowed up by the ghost realm, and there will be no recovery.
The ghost realm is not hell, but the embodiment of thousands of years of ghost legends from various countries. Here, science gives way to law, and brute force is no match for taboo. The rules must not be broken—violators must die. But there are gaps and loopholes in the rules, which can be understood, adapted, and exploited.
This is not a "ghost-fighting" story.
This is a story about "understanding ghosts".
The ghost is not a foreign enemy, but an obsession that has no rest in the national memory. Clearing the level is not about eliminating ghosts, but about making ghosts willing to leave, dare to leave, and be able to leave.
And to do this——
Someone needs to be willing to stay.