Automata is a mechanical toy that originated in Europe with a history of more than 2,000 years. It integrates mechanical design, material processing, aesthetic construction, imaginative expression, etc. Creators can display the content and emotions they want to express through mechanical structures and puppet movements.
This book will systematically explain the four major knowledge areas involved in making Automata devices: mechanical design, tools and consumables, puppet production, and parts production. Although the content of this book is extensive, the author of this book summarizes knowledge points that are easier to understand and have more practical value based on his self-study experience. He shares them in detail and without any secrets with handicraft enthusiasts who are also interested in Automata, so that everyone can avoid detours, learn it as soon as they learn it, understand it at a glance, and achieve their goal of designing and making mechanical toys in a short time. In addition to a large number of graphic tutorials, the book also has high-definition pictures of the author's works over the past few years for readers to refer to. There are a variety of 1:1 size gear drawings in the appendix at the back of the book for readers to draw and refer to.