When he wakes up, the protagonist becomes the head of a provincial department in a crisis situation, with only the last three minutes left in the game. After his first failure, instead of returning to his boyhood, he was sent to different turning points in his life. Every time he comes back, he can bring back a hidden clue, and he can also see in advance who is testing him, who is plotting, and who wants to treat him as an abandoned child. In order to rewrite the ending, he no longer follows the old path. Stabilize the people around you, retrieve key materials, intercept the opponent's layout, and take advantage of the general trend to complete the reversal. Everyone thought he had no way out. But this time, he will use the information gap gained from starting over to turn the rules that once crushed him into a comeback.