Fang Xu had been working as an internal beta tester for horror games for two years, and had seen all kinds of scary things, until that unnamed game came to him.
The rules are simple: ghost stories will appear randomly, and you can live if you find the truth. If you can't find it - the corpse of the previous player Zhou Haisheng is still lying in the underground parking lot.
He thought he was just unlucky and had stumbled into a particularly evil game. But as gray filaments grew from the wound on his palm, the elevator led to the non-existent negative thirteenth floor, and the reflection in the mirror began to show him expressions that were not his own, Fang Xu gradually realized that this was something that could not be explained by the program.
Someone was secretly guiding him. A woman named Sister Bai gave him a soul stone in exchange for a promise: if he could reach the core of the game alive, he would help her find her daughter who disappeared three years ago. All clues point to 1998 - seven college students held a ceremony in the basement and opened doors that should not have been opened. On the other side of the door is the collective subconscious of mankind. Seven horror prototypes use this as an anchor to invade reality. This game is the carrier for them to spread pollution.
More than two hundred players have been bound, and less than 30% are alive. Fang Xu must collect seven root fragments to close the rift before the next countdown reaches zero. Otherwise, like Zhou Haisheng, he will become the next corpse rotting in the underground parking lot - and this time, no one will come to claim it.