The Daqian Dynasty was an imaginary dynasty that did not exist in history and was in the midst of internal and external troubles. There are barbarians in the north who are eyeing him, traitors are in power, and the treasury is empty.
*The more the behavior of the host is in line with the character of the "faint king" (such as running away, greed for money, enjoyment, playing cards that do not follow the routine), the higher the "foolishness value" obtained, which can be exchanged for god-level rewards (such as modern weapons, summons of god generals, black technology blueprints).
The host's "foolish behavior" will be automatically beautified into "emperor's mind", forcibly increasing the loyalty of the subjects.