Cox, the leader of the Adventurer's Guild, believes in the iron law: "The efficiency of the guild is distribution, not matching."
As a result, four people with incompatible personalities and conflicting abilities were thrust into the C-47 team with a stroke of his pen.
Alice is a genius mage with a full combat IQ and smooth combos. But his ability to live is zero - cooking noodles and cooking in the kitchen, folding clothes to create a magic circle, falling asleep in seconds after running out of magic power, and completely forgetting when he wakes up.
Carlos is a reliable fighter who can break rocks with one punch. He is calm and reliable, but he is afraid of spiders and always takes the complaints of his teammates seriously.
Liliana, the gentle priest whose smile heals everything - including enemies. An occasional understatement would send shivers down the entire team's spine.
Rex, a thief and a complainer, sneaks into noble mansions as if he is in a deserted place, and always puts his boots on the fire when camping - just because his feet are cold.
"C means 'weird'." Said the Cypriot official.
From the first mission onwards, this team's daily routine has been overturning. Escort the box? The box exploded, and three baby goblin dragons came out. Looking for a cat? Gasps came from the basement, and two green lights lit up in the darkness.
But after every rollover, the mission always ends strangely.
It's a daily routine for teammates to quarrel with each other, and it's an accident to be forced to talk. Between the countless times of "It's really over this time" and "I survived again", the four not-so-serious people gradually became each other's most stable support.
There is no Long Aotian, no sadistic main plot, and no big devil who destroys the world.
There are only overturning, complaints, small warmth, and hilarious commissions one after another.
The best adventure is never to defeat something, but to go with this group of people and go to any distance.