[1V1 (maybe one for each world, or fixed) + fast | slow transmission + system]
World 1: "Ruyi's Royal Love in the Palace"
Jin Zhong looked at the mountain of corpses and sea of blood in her eyes and whispered:
"The eldest princess is not from this palace."
Heavy snow covers the Forbidden City.
Shi Jin sat on the palace wall and looked in the direction outside the palace.
Jin Zhong walked over slowly, took off his cloak and wrapped it around her.
"Cold."
"In the last days, it will be much colder than this."
Jinzhong whispered:
"From now on, there will be slaves here."
Reader comments
The first world of this game is an ancient-style time travel system that is suitable for daily decompression. The overall look and feel is stable and engaging.
The setting of the classic time-travel plus system is easy to understand, the world view is simple and clear, the opening rhythm is relaxed but a bit protracted and lengthy, the threshold is low, and it is not tiring to read. It is very suitable for catching up on reading in fragmented time.
The protagonist has a likable personality and acts decisively, but the system is weak and the counterattack points are reasonably laid out.
The system's cheats are properly controlled, and there are no brainless cheats. The plot relies on the protagonist's rampage and the system's assistance to advance, and the logic is smooth.
The ancient atmosphere is well created, the etiquette and scenes fit the background of the times, and there is almost no sense of modern dissonance. The overall reading experience is very stable.
The shortcomings of the article are also quite prominent. The plot routines are too conventional and not innovative enough, which can easily lead to fatigue.
Most of the supporting characters are tool men, with thin characters, superficial emotional portrayal, and insufficient foreshadowing of some branch lines.
At the same time, there are a few water chapters and redundant transitional plots, the pace is fast and slow, and the plot twists and foreshadowing are not delicate enough.
Overall, this is a good system counterattack novel with no flaws or flaws. It is steady but lacks any eye-catching new ideas.
It is suitable for readers who like relaxed ancient style counterattacks and are not picky about the depth of the plot; book lovers who prefer novel settings, delicate strategies and full character lines can choose carefully.
I look forward to the author [that is, myself [please pay attention] [bookshelf plus one]] to streamline the plot, optimize the rhythm, enrich the character creation, and make the story more exciting.
The first world of this game is an ancient-style time travel system that is suitable for daily decompression. The overall look and feel is stable and engaging. The setting of the classic time-travel plus system is easy to understand, the world view is simple and clear, the opening rhythm is relaxed but a bit protracted and lengthy, the threshold is low, and it is not tiring to read. It is very suitable for catching up on reading in fragmented time. The protagonist has a likable personality and acts decisively, but the system is weak and the counterattack points are reasonably laid out. The system's cheats are properly controlled, and there are no brainless cheats. The plot relies on the protagonist's rampage and the system's assistance to advance, and the logic is smooth. The ancient atmosphere is well created, the etiquette and scenes fit the background of the times, and there is almost no sense of modern dissonance. The overall reading experience is very stable. The shortcomings of the article are also quite prominent. The plot routines are too conventional and not innovative enough, which can easily lead to fatigue. Most of the supporting characters are tool men, with thin characters, superficial emotional portrayal, and insufficient foreshadowing of some branch lines. At the same time, there are a few water chapters and redundant transitional plots, the pace is fast and slow, and the plot twists and foreshadowing are not delicate enough. Overall, this is a good system counterattack novel with no flaws or flaws. It is steady but lacks any eye-catching new ideas. It is suitable for readers who like relaxed ancient style counterattacks and are not picky about the depth of the plot; book lovers who prefer novel settings, delicate strategies and full character lines can choose carefully. I look forward to the author [that is, myself [please pay attention] [bookshelf plus one]] to streamline the plot, optimize the rhythm, enrich the character creation, and make the story more exciting.
New book? Still writing?
When will the next world start?