After transmigrating to another world, Lin Mo finds himself in hell from the start:
He awakens a necromancer’s gift and is branded a heretic by the Empire of Light.
Hunted by the entire city, he escapes alone into a barren desert with the help of his mentor.
There’s no System interface here, no ultimate gear that levels you up with a single click. There are only:
Nomadic tribes watching him like hawks, tribal alliances rife with treachery, and imperial pursuers closing in at every turn.
His only advantages are the power to command all races, bestowed by an ancient jade, and an instinct for survival etched into his bones.
He uses waves of undead to hold off powerful foes, alliances and diplomacy to divide his enemies, and ingenious schemes to turn certain death into victory.
The Empire of Light’s repeated raids, the drawn-out battle for Blackstone City, the great battle at Lake Ulungur, the multi-sided conflict in Altay…
Every step is a desperate fight against the odds. Every victory is won with blood and cunning.
He won’t be some invincible chosen one. He’ll be the desert khan who turns the tide when all seems lost.
The yellow sands surge and the war drums thunder. His path leads to the defeat of the Empire of Light and the unification of all races!
This fantasy tale of lords vying for supremacy and waging war closely follows real-world geography, with high-octane action from beginning to end.