(Western fantasy, slow burn, witches, no System, multiple female leads, nearly invincible protagonist, multiple nations, gods, unconventional growth curve)
Through a lucky coincidence, Lorne inherited an old mansion, which turned out to be a hidden alchemy workshop.
The workshop could take in witches and let him draw on their powers.
But why did taking them in require winning them over?
You're right, but this is the power of witches.
The Infinite Witch's [Evolution] gave him terrifying combat instincts.
The Fate Witch's [Threads] let him manipulate predetermined fate.
The Nightmare Witch's [Sweet Dreams] brought objects from dreams into reality.
Lorne wasn't worried at all about having to fight the princess of the Magic Empire anymore.
A duel? Hold on.
First, I'll take a witch on a date and raise her affection for me.
The gods: What are you doing here?
The being of the Abyss: Stop digging around. You've practically turned the Abyss upside down.
Lorne: I heard there were witches here, so I came.
It's pretty good-looking, and the pacing is well controlled, but is it over?? It seems reasonable, but the traffic is not increasing, the pace is not fast enough, there is no farming that slow readers want to see, and it diverges too quickly after 30 chapters
It's not slow. The relationship progresses quickly and it's comfortable to watch. The plot is also quite fast. The high-end combat power in the current chapter has appeared. Now it's the same as the final battle.
There are no surprises at the moment. It depends on the author's future plot development. It will be interesting. Come on.