Lin Wan is dead.
Car accident. Died on the spot. Not even a chance for rescue.
But she didn't go to heaven or go to hell. She came to a place called "Twilight Land" - a town that always stays at dusk, between life and death.
The rules here are simple: play Werewolf. Win a game and get a seal of life. Collect ten of them, return to the world, and be resurrected on the same spot.
Lose a game and get one deduction. When the Seal of Life reaches zero, you are truly gone—completely, not even the scum is left.
There is no cheat, no system, and no protagonist halo.
No teammate can trust unconditionally, and no god will reach out at critical moments.
All you can rely on is your own brain - observation, reasoning, counting votes, listening to speeches, identifying who is lying, and betting on who is telling the truth.
Every win is one step closer to going home.
Every time you lose, you are one inch closer to the abyss.
What Lin Wan has to do is to survive to the end in ten life-and-death games.