Weird level Rule coverage Core features Corresponding plot chapters Protagonist anchoring level
Wandering Soul Level (F) Single room/small scene, weak disorder rules, no fixed killing logic, ordinary people have a probability of surviving by luck Chapter 1-50 Level 1-10
Evil level (E) The whole building/fixed lines. There are clear rules for killing. Anyone who breaks the rules will die. Ordinary people have almost no chance of survival. Chapter 51-100 Level 11-20
Disaster level (D) The entire neighborhood/township distorts physical rules on a large scale, can create spatial closed loops and cognitive pollution, and needs to be dealt with by the official professional team Chapter 101-150 Level 21-30
Nightmare Level (C) The entire prefecture-level city can create collective hallucinations, time loops, and obliterate the rules of the entire city. National-level forces are needed to deal with it. Chapters 151-200, Level 31-40
City-destroying level (B) Provincial capital-level megacity can directly rewrite reality and erase the entire city. Only the top powerhouses can fight against it Chapter 201-250 Level 41-50
Nation-destruction level (A) The entire territory can cause national-level cognitive pollution, alienation of the entire population, and rule-level catastrophe Chapter 251-300 Level 51-60
World Destruction Level (S) Global Scope The Seven Lords of Disorder can distort the physical laws of the entire planet and trigger a global tide of disorder Chapter 301-400 Level 61-70
Origin Level (SSS) The whole universe, the origin of the Chaos Abyss, all weird creators, the entropy of chaos itself, the final BOSS Chapter 401-500 Level 70 and above