Weirdness Rank Rule Coverage Core Traits Corresponding Story Chapters Protagonist Anchor Strength
Wandering Soul (F) Single room/small enclosed area Weak rules of disorder, no consistent pattern of killing. Ordinary people may survive by chance Chapters 1-50 Levels 1-10
Vengeful Evil (E) Entire building/fixed route Clear rules for killing. Breaking the rules means certain death, and ordinary people have almost no chance of survival Chapters 51-100 Levels 11-20
Calamity (D) Entire street/neighborhood or town Distorts physical laws over a wide area, can create spatial loops and cognitive contamination. Requires a professional government task force to handle Chapters 101-150 Levels 21-30
Nightmare (C) Entire prefecture-level city Can create mass hallucinations, time loops, and rules that wipe out an entire city. Requires a national-level response Chapters 151-200 Levels 31-40
City-Devouring (B) A provincial capital or other megacity Can directly rewrite reality or erase an entire city. Only the strongest can stand against it Chapters 201-250 Levels 41-50
Nation-Devouring (A) The entire country Can trigger nationwide cognitive contamination, mass human mutation, and rule-level catastrophes Chapters 251-300 Levels 51-60
World-Ending (S) Global The Seven Lords of Disorder can twist the physical laws of the entire planet and unleash a global tide of disorder Chapters 301-400 Levels 61-70
Origin (SSS) The entire universe The origin of the Abyss of Disorder, creator of all weirdness, and entropy itself. The final boss Chapters 401-500 Level 70 and above