That day, 7.8 Billion people around the world fell into the endless sea at the same time.
When Lin Yue woke up, he found himself standing on a one-square-meter stone slab, surrounded by endless sea water.
And there is another person on the slate - the school beauty Shen Qingwan.
No food, no fresh water, no tools.
There is only a block that floats with the waves, and a legendary and unreachable girl.
"Are we going to die here?"
"No. I'll take you back."
The system has arrived and the survival mission has begun.
Fish, collect, build, upgrade - from a block to an island, from nothing to a sea fortress.
In the world channel, some people starve to death, some go crazy, and some kill each other.
On the ranking list, Lin Yue's name was quietly rising.
Further into the depths of the ocean, there are more survivors waiting to be encountered——
A cold and arrogant female officer, a mysterious island native, a female doctor drifting alone...
This is a survival game for all mankind.
Staying alive is the only condition for victory.
"My territory does not support idlers."
"But no one can touch my woman."
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Selling point in one sentence: 7.8 Billion people in the world are trying to survive on an island. At the beginning, there is a square of squares, and the school beauty and I are cheek to cheek to survive - later, my island is full of female neighbors.
Reader comments
Five stars for encouragement.
Too bland, no data, no conflict, no crisis.
The daily tasks are passed through at once, the rewards are unclear, and the acquisition of materials is also very dull. I didn't see any use of the mission points, so the first woman I met told me that the knife can be redeemed with points, and you need points to unlock the mall. But there is no mention of how many points the protagonist and his party have, how much the mall needs to be unlocked, and what is available after unlocking.
It's too straightforward to attract readers, so it would probably only get a score of 2.0 Points based on an online article.
Five stars for encouragement. Too bland, no data, no conflict, no crisis. The daily tasks are passed through at once, the rewards are unclear, and the acquisition of materials is also very dull. I didn't see any use of the mission points, so the first woman I met told me that the knife can be redeemed with points, and you need points to unlock the mall. But there is no mention of how many points the protagonist and his party have, how much the mall needs to be unlocked, and what is available after unlocking. It's too straightforward to attract readers, so it would probably only get a score of 2.0 Points based on an online article.