After the programmer Li Ziyun died suddenly, he woke up and found that he had become a dungeon core. Starting from the clay monsters in the first level, he struggled to survive amidst the blades and blood of adventurers: opening up levels, developing monsters, setting traps, and digging deeper layer by layer. When the "Stoneborn", a descendant of the Stone People, stood in front of him, he learned tactics and sacrifice; now that the seal of the elven civilization was on the verge of collapse, he took over the souls that had been suppressed for thousands of years at the last moment. The tenth level of "Shadow Abyss" was born from this - a small, boundless world woven by spiritual energy. Li Ziyun is no longer an alien struggling to survive, he has transformed into the Shadow Abyss itself: the dark golden giant web is his nerves, and the wandering shadow monsters are his perceptions. He waited for adventurers, and for generations of exploration and settlement. There are no enemies, just mirrors. Not conquest, but inheritance. He stood at the deepest part of the net and watched the net grow slowly - a thousand years, ten thousand years. This is an epic story of a dungeon, and also a story of aliens looking for a home.
Reader comments
It's a pretty good dungeon management. The monsters are created in the core of the protagonist's dungeon in the early stages, and they grow on their own as their numbers increase in the later stages.
Monsters need to consume leyline energy to survive, and leyline energy can only be slowly increased by recycling the dead souls of adventurers and storing magic items in the treasure room.
It feels like the humans inside are all pseudo-humans, and their words are very concise: "Did you eat?" "Eat" "Did you fight?" "Hit", "Did you withdraw?" "Withdraw." Nothing like a living person
Hope you all like it
It's okay, but it feels more like playing a hardcore difficulty game. Although the author has made a lot of temporary patches for the protagonist, it looks a bit depressing.
It looks good, I hope the author can keep making more updates
It's a pretty good dungeon management. The monsters are created in the core of the protagonist's dungeon in the early stages, and they grow on their own as their numbers increase in the later stages. Monsters need to consume leyline energy to survive, and leyline energy can only be slowly increased by recycling the dead souls of adventurers and storing magic items in the treasure room.
It feels like the humans inside are all pseudo-humans, and their words are very concise: "Did you eat?" "Eat" "Did you fight?" "Hit", "Did you withdraw?" "Withdraw." Nothing like a living person
Hope you all like it
It's okay, but it feels more like playing a hardcore difficulty game. Although the author has made a lot of temporary patches for the protagonist, it looks a bit depressing.
It looks good, I hope the author can keep making more updates
Oh oh oh oh oh
Not bad, quite interesting
Please give me 4 stars to support it.
It's okay, but the plot is a bit bland