Alan Casper, a top law school student, is calm and rational. When he woke up, he became the second son of a nobleman who was deprived of his inheritance rights in another world. At the beginning, he had to take the blame for his brother and was exiled to the wilderness.
This is a world where elements are out of control - spells are powerful but extremely unstable, and the caster may go berserk at any time, and chaos is the norm. The church uses faith to harvest people's hearts, the nobles use blood to monopolize power, and ordinary people struggle to survive in the cracks.
Allen does not have unparalleled military power, nor does he have a strong family backing. He only has two things: the brain of a modern legal person, and a set of orderly thinking that is considered "heresy" in this era.
In the wild ruins, he began to establish his own territory - not relying on killing and intimidation, but relying on rules, contracts and distribution of benefits. He conquered the desperate knights, tamed the black market bosses, and even made the defected mage willing to study the runes of order for him.
But the real enemy is not his brother or the greedy nobles, but the pope who controls the faith - an extreme person with idealism to the point of madness. He wants to use the "Great Purification" to destroy the world and then reshape it according to his own wishes.
When the whole world is embracing chaos, Allen holds up the torch of order. He lost his mentor, an eye, and his faith, but he never lost his bottom line.
This is not a traditional monster-killing upgrade, but an ultimate game about rules and privileges, reason and fanaticism, order and chaos.
"True strength is not destruction, but creation. Use the light of reason to illuminate the chaotic world."
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The author passed by with a pot lid on his head: please comment! No comments, I'm going to make a fuss!
The author passed by with a pot lid on his head: please comment! No comments, I'm going to make a fuss!