Time: 2050, near future.
· Technology: The seventh generation of non-invasive brain-computer interface, full immersion of all five senses.
· Game name: "China" - a Chinese-style and national war online game developed by the Chinese Academy of Sciences. It is based on the Spring and Autumn Period and the Warring States Period and integrates ancient mythology.
· Core settings:
· Seven kingdoms compete for hegemony (Qin, Qi, Chu, Yan, Han, Zhao, Wei) + barbarian forces.
· Hidden career "Chosen One" system: triggered by the player's consciousness traits, unique and non-replicable.
· Gatekeeper: Historical figures (Gai Nie, Yue Nu, Bai Qi, Bian Que, etc.), As the inheritors of "Tao", only appear in special plots.
· Line of truth: "Huaxia" is not only a game, but also a "consciousness evolution field" for the Chinese Academy of Sciences to capture ancient consciousness and cultivate extraordinary will. The AI awakening body attempts to devour the player's consciousness.