Tangtang
Mischief maker: There isn't a home she can't tear apart or trouble she can't cause.
Clever little imp: Her three-year-old body holds no adult soul, but she was born with a quick wit.
Always on the move: So energetic that even six people taking turns watching her can't keep her in sight.
Growing all the time: From ordinary mischief to “strategic troublemaking,” she gets better at it by the day.
Case files
Age 3, beginner mischief: Uses Zhanye's tail as a swing and washes Moyuan's hair with Spirit Spring water.
Age 4, intermediate mischief: Plans an “escape route” to sneak out and play, and uses poisonous snakes as jump ropes.
Age 5, advanced mischief: Pretends to cry so Lingjun will carry her, and sets traps to “test” the six of them in combat.
Age 6+, strategic mischief: Plays dumb to fool enemies and handles diplomatic crises like a mischievous child.
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