Late one night, former detective Lin Feng receives an untraceable black invitation. The next moment, he is dragged into a virtual world called the “Abyssal Illusion.”
There is no exit button.
Twenty starting health points. Twelve people seated around a round table. Werewolf: no longer just a game. Winning a round earns you a clue to escape or a meager amount of health; losing costs you half your current health. When your health reaches zero, your brain in the real world shuts down forever.
At night, werewolves plot in secret and signal their targets. The special roles each have their own abilities: Seer, Witch, Hunter, Guard, Dreamcatcher... The setups rotate, and the rules are complex. Four wolves, four special roles, four villagers; eliminate one side or wipe out the whole town, with life and death hanging by a thread.
Lin Feng is assigned the role of a werewolf.
He must use a detective’s powers of deduction to find the truth among the lies, form alliances with strangers, and turn against his teammates. Every vote could mean the difference between life and death. And one mysterious player, codenamed Zero, has survived from the very first edition to this day, wearing an eerie smile...
“One hundred health isn’t the end. It’s a new beginning.”
As Lin Feng draws closer to the truth, he discovers that the purpose of this game is far more deranged than mere “survival.” And his teammates are disappearing into thin air one after another...