As a loyal player of World of Warcraft for more than 20 years, from the earliest vanilla era, to the passionate 1960s, to the Burning Expedition in the 1970s, to the Northrend continent in the 1980s, to the Cataclysm of the Earth... It carries the record of my youthful years.
Reader comments
Generally speaking, the writing is sophisticated and the description of a person's mental journey from the living to the undead is very reasonable, the narrative is also very smooth, and the details are in place. There are two shortcomings. First, it is suspected of showing off skills, and sometimes it seems that there are too many pens in the description of details; second, the rhythm is relatively flat, with almost no ups and downs.
Overall, it is a wonderful fictional World of Warcraft novel.
The writing is quite good, but the most attractive thing for readers in World of Warcraft is the campaign mode rather than the player adventurer mode. To sum up, Warcraft is about fighting against the void, fighting against the Burning Legion, fighting against natural disasters, and the grievances between the elves.
The game perspective can indeed generate resonance among players, but the hero profession is the highlight. As for Warcraft, many authors rush to the streets to follow major events in the early stage and take risks in the later stage. They go to the dungeon and lose the position of the hero. Come on.
World of Warcraft was officially launched in 2005. What attracts players to play Warcraft is Warcraft, and the best Warcraft is Battle for Hegemony 3. The game's adventure mode is to participate in the events in each version from the player's perspective. It is nothing more than equipment and gold coins. However, the novel is different. The protagonist needs to not only participate in the event but also play a decisive role in the event. Non-upgrade, that is, the hero template. In the game, you are the one with the exclamation mark. Good novels are often the one with the exclamation mark, which is the NPC in the eyes of players. There are actually no players in the Warcraft story. It is the group of NPCs that run through the story line. There is no problem with the writing level of this book. The biggest problem is the mode. The novel tells the story. It's not a guide, what the reader is reading is the story, not the dungeon completion.
The main plot line of Warcraft has always been the most popular one. The most popular heroine is the Queen, bar none. The best choice for a male protagonist is a hero rather than a group of soldiers following the hero. The player mode is the group of soldiers.
It is a very emotional traditional literature, but it probably does not belong to the online novel category and is not commercialized enough.
But nice and warm.
Generally speaking, the writing is sophisticated and the description of a person's mental journey from the living to the undead is very reasonable, the narrative is also very smooth, and the details are in place. There are two shortcomings. First, it is suspected of showing off skills, and sometimes it seems that there are too many pens in the description of details; second, the rhythm is relatively flat, with almost no ups and downs. Overall, it is a wonderful fictional World of Warcraft novel.
The writing is quite good, but the most attractive thing for readers in World of Warcraft is the campaign mode rather than the player adventurer mode. To sum up, Warcraft is about fighting against the void, fighting against the Burning Legion, fighting against natural disasters, and the grievances between the elves. The game perspective can indeed generate resonance among players, but the hero profession is the highlight. As for Warcraft, many authors rush to the streets to follow major events in the early stage and take risks in the later stage. They go to the dungeon and lose the position of the hero. Come on. World of Warcraft was officially launched in 2005. What attracts players to play Warcraft is Warcraft, and the best Warcraft is Battle for Hegemony 3. The game's adventure mode is to participate in the events in each version from the player's perspective. It is nothing more than equipment and gold coins. However, the novel is different. The protagonist needs to not only participate in the event but also play a decisive role in the event. Non-upgrade, that is, the hero template. In the game, you are the one with the exclamation mark. Good novels are often the one with the exclamation mark, which is the NPC in the eyes of players. There are actually no players in the Warcraft story. It is the group of NPCs that run through the story line. There is no problem with the writing level of this book. The biggest problem is the mode. The novel tells the story. It's not a guide, what the reader is reading is the story, not the dungeon completion. The main plot line of Warcraft has always been the most popular one. The most popular heroine is the Queen, bar none. The best choice for a male protagonist is a hero rather than a group of soldiers following the hero. The player mode is the group of soldiers.
It is a very emotional traditional literature, but it probably does not belong to the online novel category and is not commercialized enough. But nice and warm.
Not bad, warmer than games