While locked in a fierce game of Age of Empires II at an internet cafe, Lin Hai unexpectedly transmigrates. The moment he opens his eyes, he is bound to the Civilization Evolution System. He begins in the Dark Age, with the core of his main base still forming.
The “Patchwork Lands” where he finds himself are a chaotic world stitched together from fragments of different eras and rules. Only the System’s absolute rationality, focused on gathering resources, advancing technology, and producing troops, can establish a cold, orderly regime of war.
The units trained by the System are nothing but emotionless population figures on a screen, utterly obedient. Their existence leaves Lin Hai deeply unsettled. Scouts discover a living human village, which the System marks as a resource point to be conquered. Conquering it would bring explosive growth, but only by crushing another way of life. The System calculates gains and losses; the choice is his alone.
Now the option to advance to the Feudal Age has lit up, and an even greater age of power awaits at the end of the tech tree. In time, he will face the ultimate question: With absolute power to define civilization in his hands, will he create a glorious age, or just another kind of barbarism?