[Game Development] [Type-Moon] [FGO]
Gu Yi transmigrates to a parallel world where VR technology is highly advanced, but gaming concepts are hopelessly outdated. Games are dominated by “999-kill” gimmicks and “VIPs crushing everyone with stats.” After awakening the Emotion Collection System, he discovers that he can exchange all kinds of player emotions for top-tier game development resources. So he turns around and unveils a “healing” full-dive game called Fate/Grand Order.
To teach these players, who only know how to pay to win, a lesson, Gu Yi mercilessly introduces Arknights' hardcore tower-defense mechanics: mana Cost, Saber Guards blocking enemies, and class advantages for elevated Archers... The rich players who were used to crushing everything with money are left completely dumbfounded.
But when players grit their teeth and start studying tactics, then truly immerse themselves in the epic story, everything changes.
When the evil dragon of France roars and the saint becomes a pitch-black avenger amid the flames, the entire internet falls silent in shock.
When the great hero smiles, cries “Stella,” and shatters as he steps in to block the holy lance, players weep uncontrollably.
And when the doctor who loves strawberry cake dissolves into a sky full of light in the Temple of Time...
Millions of players around the world develop severe PTSD and, red-eyed, demand, “You old villain Gu, are you even human?!”
From tower defense to protect humanity to the moral quandary of personally destroying Lostbelts, Gu Yi serves up one heartbreaking twist after another, each wrapped in a little sweetness, alongside a steady stream of inventive gameplay. Players around the world spend money on 648-packs through their tears, all while raising him to the highest seat in the “Type-Moon Empire”!
FGO background, Arknights gameplay. The author has his own understanding and creativity 🤔 At present, the protagonist is simply developing games and controlling players. There is no other overly familiar and brainless plot. This alone defeats 80% of game production articles.
It can be seen that the author is an FGO cloud player, but just watch it for fun
It's very good. The idea is very interesting. After reading it, a lot of interesting content has been omitted in Chapter 6. There are magical changes in some places, but the more critical points are still done. Come on, to be honest, if I can, I really want to play like this. Hey. Come on, author.
I originally thought it was the kind of magically modified plot, but later I found out that it was simulating Fujimaru Ritsuka's with some magical modifications, but why did Fujimaru Ritsuka's plot have some magical modifications, and then there are other games after the first singularity, and then jumped to the sixth singularity. If it is acceptable, you can take a look, although the sixth singularity plot also has some magical modifications.
Did I read this book because I was hallucinating while playing FGO? 😪😪 It was so enjoyable to read, I really can't do it anymore,,, I feel that the plot is pushed a little too fast, and many interesting places are not written, which is a pity, but this article does have a weird sense of humor [full] [full] [full] Okay, okay, I can read it at work
This shouldn't be called a tower defense gameplay. If I insist on saying so, I personally feel that the description of this should be regarded as a kind of war chess. The author probably used Arknights to attract traffic.
The two chefs are ecstatic. It seems that there is no meal replacement in the entire network, but the plot goes by too fast and there are no famous scenes. Although I am looking forward to Lostbelt, I am really afraid that Chapter 200 will end. I must give five-star support 😎 if I continue to do so, and look forward to Lostbelt.
If you are a type person, this is a good way to pass the time. The author has deleted a lot of plots that should be watered down and only left the key points. Those who know the plot and those who don't know can speed through the large amount of text in FGO, but it will be very confusing. I don't know if the author is a cloud or an AI writer or if he knows his own level. I feel it is quite appropriate. The plot of the players is also just right. Basically This book is all overdone, especially when players are fighting the Holy Grail War by themselves. I have read a game novel dedicated to fighting the Holy Grail War before, which was a bit embarrassing. God-level heroic spirits appear every now and then. It doesn't look like playing PVP at all. Instead, they often form teams to fight bosses. Those who can speed through the Holy Grail War like Baimao are not qualified to play. I look forward to the update.
A dream I had after I opened FGO to clear my energy before going to bed, but I was put to sleep without playing two games.
Support me. For those who have played FGO, I think it's pretty good. It has also completed some details that I didn't notice when I played it before. I personally like to watch FGO-related content, as well as the comments and reactions to the plot, but there are indeed some fan-oriented works, and you can only get them if you understand some settings and characters. It would be quite long to write each chapter. You can simply summarize and write down some unimportant parts, and draw out the climax plot and decisive battle. Overall it's not bad, keep it up and hope to see it finished in 2.0 ()