On the surface, we are NPCs in Novice Village——
In a daze, without tasks, and treated as nothing by the players.
Secretly, we have reached the maximum level——
The level 90 blacksmith pretends to be mute (actually he is a chatterbox and has been holding it in for more than a year).
A level 90 tailor pretends to be gentle (she tore off the "gentle and kind" persona given by the system),
The alchemist apprentice is frying pots every day (the master has run away and the funeral debt has not been paid off),
The little Yao Niang lowered her head to collect the money (her parents left her to go to the level 100 map and never came back),
The hotel lady was smiling (it is said that she was a cruel person when she was young).
On the surface, we price by system -
The equipment recovery is 5 coppers, the task reward is 10 coppers, the red medicine is 2 coppers, and the accommodation is 10 coppers.
Behind the scenes, we have our own prices——
1 copper is recovered, 1 copper is rewarded, red medicine is 5 coppers, and accommodation is 15 coppers.
(Amplification potion? The system recommends 5 coppers, but we sell it for 10 coppers—they don't know what the normal amount is anyway.)
On the surface, we accept the system warning——
"Price seriously deviates from the recommended value! Please make corrections immediately!"
Behind the scenes, we don't accept suggestions—
Holding the cigarette rod in his mouth, he blew out a puff of smoke at the light screen:
"Suggestion received. We do not accept suggestions!!!"
On the surface, a BOSS has been defeated in the mine, and the village is in crisis——
"Players, the village needs you! Buying equipment, buying medicine, and staying in a hotel are all contributing to the fight against the BOSS!"
Behind the scenes, we raised that BOSS——
"It is responsible for roaring, and we are responsible for delivering food. A win-win situation. As long as it is there, the crisis will be there. If the crisis is there, prices will always be reasonable."