Twelve hundred years ago, the "Fall of Truth" event destroyed the intellectual foundation of the cyber civilization, and the world became a wasteland monopolized by knowledge and violence. Those in power established the "Temple of Knowledge", capturing those who traveled to other worlds in the name of sacredness, and extracting their memories to fill the incomplete web of truth.
Scientific thinking VS mysterious truth: He used Maxwell's equations to decipher psychic formations, used relativity to distort space-time traps, and used quantum mechanics to deconstruct immortal cultivation techniques.
- Knowledge monopoly VS truth sharing: Those in power say "knowledge is power", but he says "knowledge should be free"
- Survival in the wasteland VS civilization reconstruction: caught between the wanderers, the Mechanicum, and the knowledge hunters, he has to find a way to recast the truth using the laws of physics.
- Scientists' knowledge becomes the most powerful plug-in: every physical formula can be embodied as a combat skill
- Truth fragment system: Absorbing fragments can unlock knowledge applications, from classical physics to quantum field theory, and knowledge and power are upgraded simultaneously
- Game of forces: Temple of Knowledge (monopolizer of knowledge), Wandering Scholars (underground knowledge network), Mechanical Curia (religion of technology), native mutants (products of truth pollution)