Core theme: When horror games invade reality, how do humans evolve in fear and find hope in despair. Fear is not a weakness, but the key to evolution.
One-sentence selling point: He designed one hundred and twenty-six horror games, until one day he discovered that he had become an NPC in the game.
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2. World view setting
Surface world (real world)
In 2025, "game invasion incidents" will begin to occur around the world. Horror games that originally existed on mobile phones and computers began to materialize in the real world. The subway station turned into a replica of "Midnight Metro", the school dormitory turned into a "Death Dormitory" scene, and a "Supernatural Night Watch" incident occurred in the hospital morgue.
Middle World (Shadow World)
The space between games and reality. Here are gathered all the forgotten weird stories, unresolved obsessions, and "data residue" generated by the game. Players can enter the shadow world through specific methods and gain special abilities.
Deep World (Abyss)
The source of all horror games. Here exist ancient beings known as the "Old Ones", who are the embodiment of fear itself. Every human experience of fear becomes food that nourishes them.