This is a survival guide for a death game, but it obviously doesn't follow common sense - beta testers vowed not to be the president, but broke the habit within three days; nutrition masters used logic to attack liars and were recruited as cooking apprentices; road-crazy e-sports players developed their lost ways into strategic investigation. When "die with more experience" becomes the team slogan, when curry and swordsmanship are equally important, this group of strange people prove that the guild that least wants to die can go further. Passionate, funny, and occasionally touching, welcome to SAO's most unlikely survival legend.