Reborn + System + game development + multiple heroines + mostly slice of life
Back in 2015, able to make games in his dreams: it sounds like a power fantasy from the start.
That is, until Lin Ye sees his team.
The literary girl is passionately typing at the screen. Looks like she's flaming the trolls.
The genius artist's finger slips, and she's watching short videos again.
Is the sound studio empty again today? Lin Ye sighs.
The System gave him the power to change the gaming world,
but it didn't tell him that the hardest level to beat would be this bunch of problem-child geniuses! Girls!
(The synopsis was thrown together, so bear with me for now.)
Finished, the classic Hidden Vest, it seems that the boss is the wife except the movie queen, or the Hidden Vest is a bit troublesome. It was quite good at first, but suddenly a Hidden Vest popped out.
The plot arrangement is convenient and the system is just an overtime air force with a time lag. From conception and design to coding and art, the game is not like the infinite matryoshka dolls that are directly ordered by other systems. However, there are so many emotional scenes that this novel is more romance-oriented.
Very good. The plot and characters are not as exaggerated as is common on Tomato. It is more of an old and white style. The game has already produced two games, "Lucky Landlord" and "Vampire Survivor". There are currently two female protagonists, one is tsundere and the other is lively. Later, it depends on the author's control over the game's career line and emotional line.
Not bad, not bad~ I haven't read this kind of article in a long time. The plot is relatively traditional, and the rhythm is well grasped. I feel like I can follow it for a long time. You may need to be careful with the "multi-heroine" tag. I feel that there are many people who dislike it now. I suggest it be better to downplay the emotional line and just keep this attribute. It should be fine [Thoughts] By the way, Tomato has given very little attention to this subject. I guess it's because several people gave up on it before, so it's a bit ptsd? 🤦
It's been a long time since I've encountered such a good-looking game production article, which includes both classic past life memory links and my own new things. In addition, I asked the protagonist to play video games online and play offline to develop the game. Does anyone understand TWT?
It's a very interesting game development novel. Ignoring some of the AI stuff, it's still very logical overall and worth reading.
It would be great if this book was published before 2020 (even 20 years is too late). Unfortunately, it is now 26 years, and social trends and trends have changed drastically. Reading this book feels like nostalgia
The author writes very well, I support it with five stars.
It seems to be a very relaxed game article that focuses on daily behind-the-scenes production. It should be considered relatively unique among tomatoes, and I quite like it.
The writing is pretty good 🤭